About 911: Cannibal
911: Cannibal makes escaping captivity a matter of concealing evidence as well as opening doors. Jacob begins in a cage, and the kidnapper can notice a disturbed room. The route therefore includes returning objects or closures to a believable state after a noisy action.
How to Play 911: Cannibal
Getting Started
- Inspect the crate for a plank and the concealed lock-picking tool.
- Leave the cage and search the cellar for the next required tool.
- After a noisy action, return and restore the visible signs of captivity before the kidnapper checks.
Controls
| Input | Action |
|---|---|
| Mouse | Look around |
| WASD | Move |
| Left click / F | Interact |
| C | Crouch |
| P | Pause |
Practical tips
- Plan the return to the cage before using the hacksaw; escape from one obstruction can otherwise reveal the whole attempt.
- Read notes for information about the captor rather than skipping directly to another container.
Frequently asked question
Why close something I already opened?
Concealment is part of this escape. Leaving a clear sign of movement can reveal that Jacob has been exploring outside the cage.








