About Evil Granny Must Die Chapter 2
Evil Granny Must Die Chapter 2 changes the collection route to a cemetery with six keys. Open ground, tombs, and blocked approaches give the search a different shape from the first chapter's bunker. The final trip needs the gate's location as well as the completed count.
How to Play Evil Granny Must Die Chapter 2
Getting Started
- Locate the locked cemetery gate before expanding the search.
- Check a recognizable section for keys.
- Return through a clear approach once the six-key requirement is met.
Controls
| Input | Action |
|---|---|
| Mouse | Look around |
| WASD / Arrow keys | Move |
| Left click | Shoot |
| R | Reload |
| Ctrl / X | Crouch |
| Space | Jump |
| Shift | Run |
Practical tips
- Use a major tomb or gate as an anchor after a fight.
- Do not reuse the first chapter's book objective just because the weapons look familiar.
Frequently asked question
What changes from Chapter 1?
This chapter sends you through a cemetery to find keys. Track the areas you have searched so you can return to the exit once the collection is complete.







