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The Kid At The Back
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Getting Started

  • Set the protagonist details offered at the start, then read the opening scenes.
  • Choose responses with both the speaker and the surrounding conversation in mind.

Practical Tips

  • Keep Sol and Crowe's interactions distinct in your notes. Record what each character actually says rather than treating every sign of attention as the same relationship cue.
  • If a scene feels unresolved at the end of the second day, distinguish an unanswered story question from a missed interaction. The demo is an introduction to a larger project.

Horror Escape Games

The Kid At The Back

The Kid At The Back is Fantasia / TealCat's dark visual novel about a quiet classmate whose attention becomes difficult to ignore.

Rating
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Likes
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Platform
Web browser
Classification
Horror Escape Games
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About The Kid At The Back

The Kid At The Back is Fantasia / TealCat's dark visual novel about a quiet classmate whose attention becomes difficult to ignore. This guide covers the free two-day demo. You can set the protagonist's name and pronouns, then follow conversations involving the two love interests, Sol and Crowe.

The demo introduces the cast and their relationships through dialogue choices and illustrated scenes. Its glossary and album provide additional ways to review names and images encountered during the story. The opening days establish tensions that the demo does not fully resolve.

How to Play The Kid At The Back

Getting Started

  1. Set the protagonist details offered at the start, then read the opening scenes.
  2. Choose responses with both the speaker and the surrounding conversation in mind.
  3. Use the glossary to revisit character information when a name or relationship is unclear.
  4. On another run, compare how a different response changes the immediate exchange before assuming it determines an entire route.

Practical tips

  • Keep Sol and Crowe's interactions distinct in your notes. Record what each character actually says rather than treating every sign of attention as the same relationship cue.
  • If a scene feels unresolved at the end of the second day, distinguish an unanswered story question from a missed interaction. The demo is an introduction to a larger project.
  • Follow the version you are reading. Announced interface changes and future story plans do not add scenes to an existing demo.

Frequently asked question

Is a third day or the complete game included in this demo?

No. The free demo covers two days. It introduces the characters and their relationships without resolving every story thread.